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69 Times Creative And Unique Designs Ended Up Being Impractical, Annoying Or Even Dangerous (New Pics)
Art & DesignMAR 6, 2026

69 Times Creative And Unique Designs Ended Up Being Impractical, Annoying Or Even Dangerous (New Pics)

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Design is a field that runs on creativity. But as with anything, too much of a good thing can quickly become a bad thing—and it turns out, you can absolutely have way too much creativity.
If you need proof, look no further than r/DesignDesign, a subreddit dedicated to what happens when designers try a little too hard and end up with something nobody can actually use. We’ve rounded up some of the funniest and worst offenders below. Scroll down and upvote the ones that left you the most baffled.

#61 Idk If This Fits In Here But Hey

Glass and wood side table with a Z-shaped base showcasing a designer fail making it impossible to use properly.
7points

#62 These Sliding Door Handles (Tilted Top = Unlocked, Straight = Locked)

Door handles with flawed design making it impossible to use, example of designers going too far in usability.
Report
5points

#63 "Hoopla" Doughnuts Made With "Doughnut Quarters" Apparently

Confusing donut shop menu with difficult-to-read font and unclear pricing, showing designers going too far in usability.
Report
5points

#64 Found At My Doctor Today - I Think It's A Umbrella Holder

Trash bin with a decorative metal cover that makes it impossible to use, showing design gone too far and unusable concepts.
5points

#65 This Hammer

Modern hammer design with sleek black handle and unusual shape, illustrating designers going too far and making usability impossible.
4points

#66 A Sink That... Sinks?

Unusable bathroom sink design with angled basin and tall, narrow pedestal making it impossible to use, highlighting design fails.
4points

#67 New Brutalism By In Vivo

Minimalist lighter with unconventional design making it difficult to use, an example of designers going too far in usability.
3points

#68 I Mean, Someone Did This On Purpose, Right?

Outdoor staircase design gone wrong with unreachable door, an example of designers going too far and making things impossible to use.
3points

#69 Man Ray Chess Set (1926)

Chess set with unique abstract pieces showing designers went too far making it impossible to play or recognize the game pieces.
1point
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