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Some people say they don’t care about how a certain product they buy looks – they’re all about functionality, not the looks. You know, as the saying goes, don’t judge a book by its cover.
At the same time, it’s also said that sometimes you should judge a book by its cover. Or at least it should be considered during the whole judgment of the creation. After all, the cover is what gives off the first impression; it’s supposed to entice you to pick up the book.
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The same goes for any other object – its looks are supposed to give you a good impression, even if you claim not to care about it. Plus, sometimes the design is something more than just the appearance – they tend to carry certain functionality too.
A good design is more than a product looking pretty; it's supposed to bring a seamless, simple experience. On the other hand, a bad design can not only displease one’s eye, but also affect their experience and harm brand perception in the long run.
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things would change real quick
Kraft "open here" Mac and Cheese, for example.
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How can that experience be ruined, you might wonder? Well, just imagine, you use a product that has decent looks, but has even a small quirk, like a detaching part or something like that, that drives you mad every time you use it. Or better yet, don't just imagine it, but simply check out today’s list – it’s filled with stories about design flaws that annoy people, to the brim.
This doesn’t just apply to physical objects – it touches on digital ones too. That’s where the profession of UI/UX designers comes into play. Basically, UI refers to the user interface or the look, feel, and interactive elements of a product.
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Meanwhile, UX is the user experience that's the overall feeling and ease of use a person has with the entire product journey, including strategy, structure, and even emotion.
Granted, the latter can apply to the design of physical products as well, but the first is solely in regard to digital ones. When it comes to that, both of the practices are usually combined into one profession. As you can probably guess, these professionals are responsible for making your digital experience both pretty and useful — not annoying, unlike the products on today’s list.
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It might seem a rather insignificant job for some, but when you are faced with a flawed design that drives you out of your mind, you realize that maybe it’s way more meaningful than you anticipated. After all, there are plenty of professions that might seem unimportant as long as you have people doing them, and only when there’s a lack of them do you understand how much you underappreciate them.
Do you have any more examples to add to today’s list? Please do so in the comments!
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Always defaults to some remote directory (like a OneDrive Cloud directory) that's the furthest away from my most active parent folders.
It's like walking to the opposite side of the airport to catch your connecting flight. .
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When listening to music, there's a section of the 12" LCD which shows you the album art along with the artist and song name. This is limited to roughly the rightmost 3" of the screen, and the font size is such that you get maybe the first eight characters of each.
So, listening to Nathaniel Rateliff & the Night Sweats do "And It's Still Alright", the display will show:
**Nathan...**
And It's ...
It's infuriating enough that they bothered with this design in the first place, as there is a TON of wasted space, but at least that screen has some other useful functions.
Then there's a thing you can tap to make the music information take up the full screen. This shifts everything leftward and enlarges. But still, the area dedicated to the text is still relatively small, and due to the larger font size, you get *even fewer characters than before*:
**Natha...**
And It...
Pissing me off the most? A full 60% of that screen is just black except for a button "Enter Channel," which you can tap and then enter a station number on a numpad. A feature which I will literally never use.
Oh, and this full-screen music mode? It slides up from the bottom of the screen like it's some kind of accessory, and everything behind it darkens. The clock, outside temperature, and a few other things that would be useful remain visible on the edge of the screen, but because they're darkened, they're extremely hard to see, especially in bright light.
IDK who designed that screen, but they are not good at user interface design. At all. They're truly bad at it.
(I'm a software engineer, so bad software especially pisses me off.)
🤬.
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