#1 My Watch Has Luminescence On The Hour Markers But Not On The Actual Hands

So, how do we know if a particular design is good or bad? Jared Spool, an American writer, researcher, and usability expert, said the first test begins with a person walking up: they either know how to use it at that moment or they don't.
"If they don’t know how to use it," Spool said, "you have to look at the knowledge they came up with for the design — what we call current knowledge — as well as the knowledge that they need to achieve whatever their objective is."
"Whether that's getting money out of the automatic teller machine or looking at a radiological scan and diagnosing an anomaly in the chest cavity, they have to have knowledge to get that task done. If that knowledge is far away from the knowledge they currently have then they’re going to have to either learn how to do it or the design is going to have to be simplified so they no longer need that knowledge," he explained.
The space between the two is called the knowledge gap, and Spool said a design is intuitive (good) when that gap is very small.
"It could be so small that when I walk up to the design, I instantly know what to do because everything in my previous life’s experience has taught me how to deal with this, even if it’s something I’ve never seen before – I can walk up to an automatic teller machine that I’ve never seen before, and I can operate it because my experience with other automatic teller machines has told me what to do, for example," he said.
"Or I get trained, but that happens so quickly that I don't even notice it. There’s messaging on the screen, or there are helpful graphics and animations, and those things ... tell me what to do, and it takes me milliseconds to traverse that knowledge gap. That's intuitive. Something is intuitive when I walk up to it, and I know what to do."
That might sometimes sound like an impossible task because the world keeps changing, but Spool believes that humans don't.
"Humans haven't changed; we haven’t evolved one bit. In fact, here in the United States, it’s possible we’ve gone in the other direction," he said.
"Technology changes, but people stay the same, their behavior stays the same, their ability to respond to something stays the same. How big our fingers are, how fast we move, what our reaction times are, how quickly we interpret information, all of that has stayed the same. The problems that people have, they don't change – we still need to communicate, coordinate, and collaborate."
#10 This Bench. Where I Live It Is Very Hot And It Is Impossible To Sit In This Park

#11 This Water Bottle Has Markings To Show You How Much Liquid Is In It, But You Can’t See Through The Bottle

#13 Opening The Box With The Pull Tab Destroys Both Heating Instructions And Customer Service Contact Number

Spool continued to describe how this manifests in people's relationship with design.
"What I mean is on the process side of things people still want everything to be so easy that they don’t have to do any work. They don’t want to have to invest in figuring out what the design should be; they just want to be able to wave their hand and make it happen."
He has also observed "this constant reluctance to invest in good design" and believes it's partially because there's no pressure for it.
"A lot of organizations just don’t have this basic sense that design is going to make a difference, and that’s coupled with the fact that many people aren’t literate in design. By literate in design, I mean they can’t tell the difference between a good design and a bad design."
So when our grandparents struggle with a new device or app, it might not be their skills that are the problem—maybe the design just isn’t good enough.
Following this logic, we can say that a good design renders intention well and matches what the users need. A bad design, on the other hand, doesn’t render intention well and doesn’t match what the users need.
"You can measure design on a scale of frustration to delight," Spool suggested. "When people have complained about a bad design it’s always because the design is frustrating them. When they’re enamored with a great design, it’s because it’s delighting them."
#18 Instead Of Making These Thermometers Turn Off They Just Stay On And Display The Word "Off" Making Them Run Their Batteries Faster Than Other Models We Used To Have At My Job

#20 These Bare Metal Armrests On My Hotel Chair. I Asked, They Said These Are By Design


















