In his day-to-day work, Diba’s creations revolve around modeling, sculpting, shading, and texturing characters for popular video games, cinema, 3D prints, etc. His work, even as a freelance artist, requires a lot of knowledge not only in certain software, but also in human anatomy too, as his renderings are fully 3D and very detailed.
The Turkish freelance artist has been working on different projects since 2008, helping them develop and grow as he worked on various characters and creatures. His most recent project was with “CD Projekt RED” as he worked on the original characters from Cyberpunk 2077.
However, his most recent project only developed due to him having an extra amount of time during the lockdown, as he finally found time to do things he really wanted to work on. Hossein shared most of his creations on Instagram, where he has a recognized fanbase of over 221k followers, but the detailed process of how he made most of the 3D characters can be found on his YouTube channel where he shares most of the behind-the-scenes work.
Bored Panda reached out to the artist.
"I think one of the most unique things about it is that I get to design different characters with my style and show different takes on the same characters to my audience. Each design has its own journey which makes it more fun."






















