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One of the most frightening and deeply creepy things we’ve encountered in recent science news is the advancement in biological computing using lab-grown neurons. It’s something straight out of a sci-fi dystopian story.
ABC News reports that Australia-based start-up Cortical Labs has recently launched CL1 at an international tech conference in Barcelone, promising access to the “first commercialized biological computer.”
In a nutshell, CL1 is a box that is filled with hundreds of thousands of live human brain cells. These neurons, too small to see with the naked eye, respond to inputs from a nearby computer and are ‘learning.’ Previously, back in 2022, the startup had taught neurons in a dish to play the video game Pong.
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It’s probably no surprise to you that many folks enjoy thoroughly terrifying things, whether that’s looking at creepy content online, watching scary movies, enjoying horror literature, or playing immersive horror video games.
All of it evokes this peculiar contrast: on the one hand, we’re uncomfortable with what we see, but at the same time, we’re enjoying the thrill.
#7

The medical term for these globules is dermoid cysts. They are essentially tissue spheres that form from embryonic cells and may contain "hair, teeth, or nerves."
These globules can appear anywhere on the body, including one's ovaries and various areas of the head and neck.
Dermoid cysts are often harmless, but they don't resolve on their own and need to be removed surgically.
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It was practised in China from the Song dynasty until the early 20th century, and bound feet were considered a status symbol as well as a mark of beauty
Foot binding limited the mobility of women, and resulted in lifelong disabilities for most of its subjects, although some women with bound feet working outdoors have also been reported
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According to the Johns Hopkins Carey Business School, so-called ‘counterhedonic consumption,’ where individuals seek out experiences or products that have been designed to evoke negative emotions, has “surged in recent decades to become one of the most prevalent and profitable forms of entertainment.”
#10

This sustained dodgeball injury has led to a bilateral diaphyseal fracture involving both the radius and ulnar shaft, thereby presenting as a fracture of the forearm.
This particular injury entails the disruptive discontinuity of the long bones situated within the antebrachial region, namely the radius and ulnar diaphyses.
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Based on researchers Haiyang Yang, a behavioral scientist at Johns Hopkins Carey Business School, and Kuangjie Zhang, from the Nanyang Technological University Singapore, one of the driving forces behind the consumption of horror is stimulation.
So, for example, you can feel mentally and physically stimulated when you’re exposed to terrifying scenarios.
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On the one hand, consuming horror can make you feel anxiety or fear. However, at the same time, you also get a surge of positive emotions like excitement or joy.
It’s this contrast in how we feel that hooks people in because human beings tend to feel the most positive emotions when something else makes them feel the most negative ones.
“Horror entertainment can also provide a novel experience, like a zombie apocalypse, that doesn't necessarily happen in the real world. At the same time, horror entertainment is a safe way to satisfy a curiosity about the dark side of humanity through storylines and characters facing the darkest parts of the human condition.”
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