
Denis Okhrimenko
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The physics of computer games is based on our own perception of reality. It might feel as if the pull in the trebuchet’s slack is perfect, the angle is set correctly for you to make your shot, while all your nger actually senses is a smooth touchscreen. By presenting the UGEARS mechanical models project on Kickstarter two Ukrainians decided to freshen up our memories about actual real-life mechanics.

Denis Okhrimenko · published a post
almost 11 years ago

Denis Okhrimenko · upvoted an item
almost 11 years ago
